Paintball big game rules




















Keep an eye on your inbox and check your spam folder and move us out of there! We will be sending you special offers, event details, and exclusive offers! Weekend Schedule. Limited to three per side 2. Must be standard riot shield size aka 20" by 36" 3. One shield per player 3 max on field at a time 4. Must look like a shield, no grabbing trash can lids or anything else 5. Hit any area on player including their marker with a paintball 2.

Law Rocket that hits shield or lands within five feet of shield player Additional Comments 1. If you don't like the idea of being shot at by law rockets don't use or be near a shield player 2. If more than three shields are found being used on the field at one time that team will lose their shields for the duration of the event and be assessed a point penalty 3.

If any unforeseen problems arise with shield players, event staff can and will remove all shields from the field of play for the duration of the event General Rules 1. Landmines Entering a land mine field results in instant eliminations if you are in an area that contains several land mines Stepping on a single land mine results in elimination If you are caught shooting land mines to eliminate them from the game your side will be accessed penalty points Only EOD Experts can place or remove land mines, pay attention at briefing for further details!

Medics Medics must wear white arm band tape and carry a pen and supplies card in order to heal a hit player. Points will be awarded throughout this game for; 1. Completing missions 2. Collecting props and turning into game promoter as you find them 3. Success at final battle Mission Rewards and Raffle i. CODY C. Incredible experience. This place was very easy to get to and the staff was extremely friendly. We had a good size party of people of mostly first time players.

They were so impressed with the fields and the overall experience that they are coming back. Our ref was Connor and I highly recommend him. He was professional and helped us pick games out. We will be back. Very friendly service very knowledgeable employees the maps were awesome lot of game options very friendly environment a definite must do and the laser tag map was unbelievable I wish I could give this place 10 Stars.

JACK S. I love this place. I have been coming here for years and the staff is always one of a kind. The owners are very friendly and super nice people. The location has made some improvements over the past couple years. Lots of different options when playing here. They even have Lazer tag and airsoft besides paintball. Roaming refs main duties is to roam the entire playing field, help out in areas where more refs are needed, be called on to help run special characters i. Terminator or helicopter ref.

Tank refs main duties are to ensure the tank and players around the tank are playing by the rules and operating safely, tank refs may not punch players for penalties but can punch law cards. Base refs main duties include calling in the base status when asked by the game master, calling out hit on players from laws and air strikes, taping all bases until a engineer rebuilds them watching for safe and honest play.

Player Refs: There a number of experienced scenario players who serve as "Player Refs", our version of undercover cops. They are constantly watching for cheaters and unsafe players. They can also be helpful for answering questions if you cannot find a field referee.

Players may only enter the play area at these locations. Entry Points may be on a play area boundary or may be within the play area. Example: When set up as an airborne landing zone Players may not fire within feet of an Entry Point located on a field edge. Entry Points located within the play area do NOT follow the foot rule. Entry Points may have control markers allowing one team exclusive use of the Entry Point.

Each team will have at least one 1 entry point that cannot be captured. This is usually the Entry Point closest to the team's Dead Zone. Dead Zones Dead Zones insertion will be clearly marked and should be located outside the play area or on a boundary edge.

Players may not fire within feet of a Dead Zone. Players entering a dead zone must have a barrel blocking device on their paintball gun. If a Dead Zone is equipped with safety-approved paintball netting, players may remove their goggles while within the netting.

Dead Zones that are on a boundary edge also serve as an Entry Point. Scenario Player Information Players will be issued and identification card.

The player ID card is the player's proof of payment for the event. Players must have their ID card on their person at all times when on the playing field. Armbands are to be at least 2 inches wide and are worn on the left arm, between the elbow and shoulder. Armbands may not be obstructed by clothing. Generals must wear team armband on both arms. Hits A player is hit when he receives a mark from direct contact with a paintball that cannot be covered by the diameter of a paintball.

Hit count on guns, goggles and anything else a players is carrying or wearing. In the case of "Friendly Fire" the shooter is automatically eliminated. The player shot can then clean off hit and continue playing.

Terminators have special rules. See Rules sec Any hit on a guile suit counts whether it breaks or not. Neutral Players are neutral in the following cases: When the player is eliminated. While under a referee's paint check. Neutral players should raise a hand or gun above their shoulders for the duration of their neutrality, when a players is in a paint check the referee will hold up his or her hand to signal the player is neutral.

Neutral players may not be fired on. Neutral players may not communicate with another player in any other way, including speech, radio use, hand signals, etc. A neutral player may communicate with a referee at any time.

Other players may not use a neutral player for cover or disruption of the game. Blind Man A Blind Man is an emergency situation. It is used in the event of a player injury, loss of goggles due to play or any situation where a player's health may be in danger. If a player yells "Blind Man! Blind Man! Blind Man" all players should immediately repeat the call, cease fire, and stay in their positions.

Only a referee can release a Blind Man. The referee will assess the situation and releases the Blind Man once the danger has passed. The player is assisted off the field, goggles restored, etc. The referee will give a 3-second count down and announce "Play on! Surrender A player who has approached within 20 feet of another and who has an unobstructed, "no-miss" shot should offer a surrender.

The opposing player cannot be actively engaging the player offering the surrender for this condition to exist. The player offering surrender should loudly announce the surrender so the opposing player can hear the call. If the opposing player does not respond in 3 seconds, the offering player may shoot the opposing player. If, at any time, the opposing player moves without first announcing "Hit! The opposing player does not have to honor the surrender call.

He may attempt to turn and shoot at the offering player. He will most likely be eliminated. Play smart. Use common sense in surrenders. They are for your safety and are a sign of a respectful, honorable player.

If you get outmaneuvered, accept the offered surrender, or expect to take the close-range shot! There are no barrel tags. Elimination A player who is eliminated raises his hands above his head and yells "Hit! A player yelling "hit" or "out" is eliminated and becomes a neutral player. A player may not retract a "hit" call. Once "hit" is said, the player is eliminated.

Eliminated players must use their barrel-blocking device and raise their gun or hand above their shoulders. Players not carrying a gun will raise a hand above their shoulders. Eliminated players should exit the field by the nearest boundary. Eliminated players may only repeat the word "hit" or variations thereof or call for a referee's assistance. Eliminated players may not communicate with another player in any other way, including speech, radio use, hand signals, etc. An eliminated player may communicate with a referee at any time.

Eliminated players who do not have a barrel-blocking device on their gun or do not have their gun or hands above their shoulders are valid targets.

Marked by their color. Players are responsible for thoroughly cleaning previous hits. Players will be called out for old hits. Insertion A - This is a live Insertion Area. Players can re-insert unlimited here. Radio Communication Players to communicate while in the Play Area may use radios. Players will abide by all local and federal laws in regards to radio operation.

Neutral or eliminated players, or players and personnel outside the Play Area may not communicate with those inside the Play Area. Players may use an alternate "dead channel" frequency while outside the Play Area.

Security of radio transmissions is the responsibility of the players using the radios. It is a violation of FCC law to jam or otherwise interfere with a radio transmission.

If found jamming or purposely keying up to block the opponent's channels. Your equipment will be confiscated and you will be ejected from the game for unsportsmanslike conduct Certain game channels may be designated for staff and may be off-limits for player monitoring or transmission. All odd channels red.

No loud noise after pm. Campfires will only be permitted in a fire ring and in designated areas. Campers must supply their own fire rings. Campers must clean up their fire pits before leaving. Discount level color, Tournament level color, and First Strike color. No other cal. Splat Tag will be selling paint at the Check-in area. Only Grenades sold by Splat Tag at the event are allowed. Splat Tag will be selling paint Grenades at the Check-in area. A live tag must be attached.

Once bought each law is good for 5 shots, all laws will need to be repurchased After 5 shots, live tags will be marked after ever rocket is launched. A company licensed to make them must manufacture all LAWS devices. No homemade LAWS. They cannot shoot paintballs or anything else. LAWS will be choreographed at feet per second or lower. Intentionally shooting a normal player with a law will result in a player penalty punch. Rockets have no area of effect.

No blast radius Players caught using a law without a law tag will receive a penalty punch and there law launcher will be held with the game master till the end of the event. Terminators All players in a bunker or small structure when hit.

The structure is not destroyed. A ref is needed to call out any structure that is to be eliminated by a LAW. LAWS have no effect on these large structures. To kill a tank you can use a nerf rocket shot from an approved rocket launcher fps and gun tech inspected see law rules or by throwing a paint grenade with a direct hit leaving at least a 6" splat.

The Nerf rocket must be a direct hit on the tank's sides to count i. Tank must turn off motor. This means that the tank is still in play and can continue shooting its guns and LAW. The tank will only be disabled for 3 MINUTES , if in that time it is not hit again, the tank will be allowed to start motor and begin moving.

Walking ref will blow a whistle to signal the tank is about to move. Once the tank is dead, it must raise a white flag and leave the playing field immediately. Tanks must have a team color flag with a full degrees of visibility. White flag when displayed must have a full degrees of visibility. Only hits to the sides of tanks count. Back and front hits do nothing.

A dead tank is the same as a dead player and my not communicate. Dead players don't talk. Tanks may only reinsert at their team's main reinsertion bases. There are several roles that scenario events will have for the players.

Most of the people on the field will be your general players whos primary goal is to shoot paintballs and be the grunts. But there are several other rolls that you will commonly see, these are shown below.

After playing scenario events for the last 15 years, the biggest and most important tip I can give you is to take breaks. I may be somewhat fit, but even so I have reached my limit multiple times, even while in the middle of a major battle. Plan breaks throughout the day to prevent dehydration and eat.

Allow your body to relax so you can properly absorb and process water and cool down. There is no real need to push yourselves at these events, just go at your own pace and enjoy yourself. At the end of most scenario events, there will be one last final battle for players to shoot up the rest of their paint and have a massive firefight for field control or flag hangs. These can last between 30 min to an hour and are intense!

It is normal for players to load up to the max and let loose in an all out slugfest between two massive teams. Usually, there are no player roles for the final battles and the rules will be explained in a quick final battle meeting before you start. At the end of every event I have been to, there is an awards ceremony to announce what side won the event, give out player awards, and sometimes have raffles and giveaways! The awards ceremony is a great way to unwind with your team and come together with everyone to be social and chat.

Florida based paintball player with 20 years of experience playing everything from recball to 24 hour scenario events. Playing paintball can be messy and getting hit by one can sting a little, but by wearing the right clothes you can reduce any pain felt and make sure you aren't going to get your favorite clothes I started playing paintball at its peak in the early 's and have since watch as many fields have closed down, large event participation slowly dwindle and, most importantly, how the sport itself Skip to content.

Table of Contents. Continue Reading. A General is the leader of an entire team in a scenario event. They are in charge of organizing players, calling missions, ordering attacks, and making the game fun for the players on the field.

The XO is essentially second in command and shares the same duties as the General. They can act in as the general if they need to take a break or are running a General Lead Mission. If they shoot a building with players in them, all players inside or around the area is eliminated at the discretion of the ref.



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