Global gaming markets




















For instance, the data released by the National Public Radio. Org in October declares that more than half of the children in America own a smartphone. South America demonstrates a substantial rise in the market, which is contributed by the upsurging growth of internet users in the region.

This is thus helping to escalate the playing of online games among the South American population. For instance, the World Bank. Org data mentions that in , Brazilian internet users are estimated to reach The booming growth of smartphone penetration is assisting in hiking the number of people playing mobile games.

Therefore, this is helping to accelerate the consumption rate. For instance, the Independent Communications Authority of SA data states that the South Africa smartphone penetration experienced an enlargement from The key players are progressively putting more focus on the production of a virtual reality gaming system.

Such systems are expected to positively impact the market growth in the forthcoming years as it offers a more realistic experience of playing the game. For instance, the data presented by the Indian Express in February declares that Sony is working on launching a virtual reality headset for Playstation 5. In addition, key companies are also constantly moving towards improving the display and graphics of video games for various devices. An Infographic Representation of Gaming Market.

To get information on various segments, share your queries with us. The market research report provides a detailed analysis of the market and focuses on critical aspects such as leading games companies, end-users, and leading product types.

Besides this, the report offers insights into the current gaming market trends and highlights key industry developments. In addition to the aforementioned factors, the report encompasses several factors contributing to the market's growth over recent years. Growing at a CAGR of The youth population progressively inclined towards video games acts as a driving factor for the market growth. The data offered to us was exactly what we were looking for.

Thank you! Not only that they were very responsive and dealt with all my questions very quickly but they also responded honestly and flexibly to the detailed requests from us in preparing the research report. We value them as a research company worthy of building long-term relationships. The report covered all the points and was very detailed. The report was very accurate and as per my requirements.

Remarkable job and great efforts by your research team. This is a very good piece of work and will be very helpful to us going forward. We know where we will be getting business intelligence from in the future. It looks quite comprehensive and the data is exactly what I was looking for. I appreciate the timeliness and responsiveness of you and your team. Listen to Audio Version. COVID Impact: Lockdown-induced Indoor Stay to Drive Demand for Online Gaming Globally The preventive measures taken by a majority of the global population from the coronavirus fostered a large number of people to spend most of their time in their homes.

Frequently Asked Questions How much is the gaming market worth? What was the value of the market in the Asia Pacific in ? At what CAGR is the market projected to grow in the forecast period ? Which is the leading segment in the market? The mobile phone segment is the leading segment in this market during the forecast period.

Which is the key factor driving the market? Who are the major players in this market? Which region held the highest share in the market? Opportunities 3. Porter's Five Forces Analysis 3. Growth Matrix Analysis 3. Growth Matrix Analysis by Age Group 3.

Growth Matrix Analysis by Type 3. Growth Matrix Analysis by Platform Type 3. Growth Matrix Analysis by Revenue Stream 3. Growth Matrix Analysis by Region 3. Child 5. Adult 6. Global Online Gaming Market by Type 6. Cloud 6. Downloaded 7. Mobile and Tablets 7.

PC and Laptop 7. Console 8. Game 8. Sponsorship 8. In-game Purchase 8. Advertising 8. Subscription 9. It includes sales, revenue, price, market share and the growth rate by type.

Chapter 9 focuses on the application of Online Gaming, by analyzing the consumption and its growth rate of each application. Chapter 10 prospects the whole Online Gaming market, including the global sales and revenue forecast, regional forecast.

It also foresees the Online Gaming market by type and application. Is there a problem with this press release? Contact the source provider Comtex at editorial comtex. So why are so many confused? Will you outlive your savings? Advanced Search Submit entry for keyword results. No results found.



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